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They have their kit, their own style and a soul to them, almost ready to get out there for the millions to try and master. This is where operators get their own personalized style, from animations down to their sounds.īy the end of the sixth month, an operator should be ready to play. Here, it's about taking the one-dimensional being and transforming it into a fully-fleshed out character that can work inside the parameters of the Siege world. While teams can break out and have different levels of focus on each project, when an operator is officially released, endless departments and people have had a hand in the creation of what millions of players are picking up at home.Īfter countless conceptualization meetings comes the implementation stage of the nine-month odyssey. Unlike other games where certain characters are led by a single person, operators in Siege are a collaborative effort at Ubisoft. "Once we've identified the one that we like the most, we iterate on it, until we feel that we nailed down its design."
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"In the prototype phase, we explore a lot of ideas and implement a lot of prototypes," Lomet told ESPN. In their home quarters of Montreal, the nine-month process from brainstorming sessions to the launch of a new character - known as an operator - has become streamlined down to three de-facto trimesters for Ubisoft, the game's developer.įor Siege game designer Emilen Lomet, the starting process for all characters begins with what is known as the "prototype phase". The same can be said about operators in Tom Clancy's Rainbow Six Siege, the ever-popular tactical shooter which recently announced it has over 55 million registered users playing the game. On average, it takes around nine months for a baby to be born.